1 to 7 players
8 years and up
Playing time: 30 min
Language: Multilingual
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Five Crowns
An original card game blending rummy with wild cards that shift each round. Let your strategy shine and keep your score low to win.
Key Features:
Five suits plus Jokers: There are five suits (Hearts, Diamonds, Clubs, Spades, Stars) plus six Jokers in the deck.
Rotating Wild Cards: The wild card changes each round based on how many cards are dealt; round 1 has 3s wild, round 11 has Kings wild.
Books and Runs: Players can form books (same rank, different suits) or runs (consecutive values in the same suit), using wild cards and Jokers to fill gaps.
Number of Rounds & Increasing Hand Size: There are eleven rounds; players start with 3 cards in round 1 and end with 13 cards in round 11.
Draw & Discard Mechanic: On your turn you draw either from the draw pile or discard pile, then discard one card from your hand.
Scoring System: Cards not part of a book or run are scored at end of the round. Wild cards are 20 points, Jokers 50, face and number cards at their face value.
Objective: lowest cumulative score: After round 11 the player with the lowest total score wins the game.
Why Choose Five Crowns?
Five Crowns offers a fresh spin on classic rummy: wild cards that change each round, rising hand sizes, and strategic decisions mattering more than luck. It’s perfect for families or friends who enjoy tactical depth, mounting suspense, and a card game that stays exciting until the very end.
1 to 7 players
8 years and up
Playing time: 30 min
Language: Multilingual
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